GLCD Library
A C Library for Embedded Applications
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Basic GLCD functions affecting bounding box manipulation, clearing of screen and buffers, and basic scroll functions. More...
Go to the source code of this file.
Functions | |
void | glcd_bbox_refresh () |
Marks the entire display for re-writing. More... | |
void | glcd_bbox_reset () |
Same as glcd_reset_bbox() More... | |
void | glcd_clear (void) |
Clear the display. More... | |
void | glcd_clear_buffer (void) |
Clear the display buffer only. More... | |
void | glcd_reset_bbox () |
Reset the bounding box. More... | |
void | glcd_scroll (int8_t x, int8_t y) |
Scroll entire screne buffer by x and y pixels. More... | |
void | glcd_scroll_line (void) |
Scroll screen buffer up by 8 pixels. More... | |
void | glcd_select_screen (uint8_t *buffer, glcd_BoundingBox_t *bbox) |
Select screen buffer and bounding box structure. More... | |
void | glcd_update_bbox (uint8_t xmin, uint8_t ymin, uint8_t xmax, uint8_t ymax) |
Update bounding box. More... | |
Variables | |
glcd_BoundingBox_t | glcd_bbox |
Keeps track of bounding box of area on LCD which need to be updated next reresh cycle. More... | |
glcd_BoundingBox_t * | glcd_bbox_selected |
Pointer to bounding box currently in use. More... | |
uint8_t | glcd_buffer [GLCD_LCD_WIDTH *GLCD_LCD_HEIGHT/8] |
Screen buffer. More... | |
uint8_t * | glcd_buffer_selected |
Pointer to screen buffer currently in use. More... | |
Basic GLCD functions affecting bounding box manipulation, clearing of screen and buffers, and basic scroll functions.
Definition in file glcd.c.
void glcd_bbox_refresh | ( | void | ) |
Marks the entire display for re-writing.
Definition at line 114 of file glcd.c.
Referenced by glcd_draw_bitmap().
void glcd_bbox_reset | ( | void | ) |
Same as glcd_reset_bbox()
void glcd_clear | ( | void | ) |
Clear the display.
This will clear the buffer and physically write and commit it to the LCD
Definition at line 122 of file glcd.c.
Referenced by glcd_test_circles(), glcd_test_rectangles(), and glcd_test_scrolling_graph().
void glcd_clear_buffer | ( | void | ) |
Clear the display buffer only.
This does not physically write the changes to the LCD
Definition at line 128 of file glcd.c.
Referenced by glcd_test_counter_and_graph(), glcd_test_hello_world(), glcd_test_rectangles(), and glcd_test_text_up_down().
void glcd_reset_bbox | ( | void | ) |
Reset the bounding box.
After resetting the bounding box, no pixels are marked as needing refreshing.
Definition at line 101 of file glcd.c.
Referenced by glcd_bbox_reset().
void glcd_scroll | ( | int8_t | x, |
int8_t | y | ||
) |
void glcd_scroll_line | ( | void | ) |
Scroll screen buffer up by 8 pixels.
This is designed to be used in conjunciton with tiny text functions which are 8 bits high.
Definition at line 153 of file glcd.c.
Referenced by glcd_tiny_draw_string_ammend(), and glcd_tiny_draw_string_ammend_P().
void glcd_select_screen | ( | uint8_t * | buffer, |
glcd_BoundingBox_t * | bbox | ||
) |
Select screen buffer and bounding box structure.
This should be selected at initialisation. There are future plans to support multiple screen buffers but this not yet available.
buffer | Pointer to screen buffer |
bbox | Pointer to bounding box object. |
Definition at line 133 of file glcd.c.
Referenced by glcd_draw_bitmap().
void glcd_update_bbox | ( | uint8_t | xmin, |
uint8_t | ymin, | ||
uint8_t | xmax, | ||
uint8_t | ymax | ||
) |
Update bounding box.
The bounding box defines a rectangle in which needs to be refreshed next time glcd_write() is called. glcd_write() only writes to those pixels inside the bounding box plus any surrounding pixels which are required according to the bank/column write method of the controller.
Define a rectangle here, and it will be added to the existing bounding box.
xmin | Minimum x value of rectangle |
ymin | Minimum y value of rectangle |
xmax | Maximum x value of rectangle |
ymax | Maximum y value of rectangle |
Definition at line 69 of file glcd.c.
Referenced by glcd_clear(), glcd_clear_buffer(), glcd_draw_circle(), glcd_draw_line(), glcd_draw_rect(), glcd_draw_rect_thick(), glcd_fill_circle(), glcd_fill_rect(), glcd_invert_pixel(), glcd_scroll_line(), glcd_set_pixel(), glcd_tiny_draw_char(), and glcd_tiny_draw_char_xy().